public static Half NextHalf(
this Random random,
Half maxValue,
FloatScale scale = FloatScale.Auto
)
<ExtensionAttribute>
Public Shared Function NextHalf (
random As Random,
maxValue As Half,
Optional scale As FloatScale = FloatScale.Auto
) As Half
public:
[ExtensionAttribute]
static Half NextHalf(
Random^ random,
Half maxValue,
FloatScale scale = FloatScale::Auto
)
[<ExtensionAttribute>]
static member NextHalf :
random : Random *
maxValue : Half *
?scale : FloatScale
(* Defaults:
let _scale = defaultArg scale FloatScale.Auto
*)
-> Half
In most cases return value is less than maxValue. Return value can be equal to maxValue in very edge cases, such as using very small ranges close to the limits of Half.
If scale is Auto, then always the ForceLinear option is used.
Generating random numbers by this method on the logarithmic scale is about 3 times slower than on the linear scale.
ArgumentNullException | random is . |
ArgumentOutOfRangeException | maxValue is less than 0.0
-or-. scale is not a valid value of FloatScale. |