ResXResourceManagerSaveResourceSet Method
Saves the resource set of a particular culture if it has been already loaded.
Namespace: KGySoft.ResourcesAssembly: KGySoft.CoreLibraries (in KGySoft.CoreLibraries.dll) Version: 8.1.0
public bool SaveResourceSet(
CultureInfo culture,
bool force = false,
bool compatibleFormat = false
)
Public Function SaveResourceSet (
culture As CultureInfo,
Optional force As Boolean = false,
Optional compatibleFormat As Boolean = false
) As Boolean
public:
virtual bool SaveResourceSet(
CultureInfo^ culture,
bool force = false,
bool compatibleFormat = false
) sealed
abstract SaveResourceSet :
culture : CultureInfo *
?force : bool *
?compatibleFormat : bool
(* Defaults:
let _force = defaultArg force false
let _compatibleFormat = defaultArg compatibleFormat false
*)
-> bool
override SaveResourceSet :
culture : CultureInfo *
?force : bool *
?compatibleFormat : bool
(* Defaults:
let _force = defaultArg force false
let _compatibleFormat = defaultArg compatibleFormat false
*)
-> bool
- culture CultureInfo
- The culture of the resource set to save.
- force Boolean (Optional)
- to save the resource set even if it has not been modified; to save it only if it has been modified.
Default value: . - compatibleFormat Boolean (Optional)
- If set to , the result .resx file can be read by a System.Resources.ResXResourceReader instance
and the Visual Studio Resource Editor. If set to , the result .resx is often shorter, and the values can be deserialized with better accuracy (see the remarks at ResXResourceWriter),
but the result can be read only by the ResXResourceReader class.
Default value: .
Boolean if the resource set of the specified
culture has been saved;
otherwise,
.
IExpandoResourceManagerSaveResourceSet(CultureInfo, Boolean, Boolean)