ResXResourceManagerSaveAllResources Method
Saves all already loaded resources.
Namespace: KGySoft.ResourcesAssembly: KGySoft.CoreLibraries (in KGySoft.CoreLibraries.dll) Version: 8.1.0
public bool SaveAllResources(
bool force = false,
bool compatibleFormat = false
)
Public Function SaveAllResources (
Optional force As Boolean = false,
Optional compatibleFormat As Boolean = false
) As Boolean
public:
virtual bool SaveAllResources(
bool force = false,
bool compatibleFormat = false
) sealed
abstract SaveAllResources :
?force : bool *
?compatibleFormat : bool
(* Defaults:
let _force = defaultArg force false
let _compatibleFormat = defaultArg compatibleFormat false
*)
-> bool
override SaveAllResources :
?force : bool *
?compatibleFormat : bool
(* Defaults:
let _force = defaultArg force false
let _compatibleFormat = defaultArg compatibleFormat false
*)
-> bool
- force Boolean (Optional)
- to save all of the already loaded resource sets regardless if they have been modified; to save only the modified resource sets. This parameter is optional.
Default value: . - compatibleFormat Boolean (Optional)
- If set to , the result .resx files can be read by a System.Resources.ResXResourceReader instance
and the Visual Studio Resource Editor. If set to , the result .resx files are often shorter, and the values can be deserialized with better accuracy (see the remarks at ResXResourceWriter),
but the result can be read only by the ResXResourceReader class. This parameter is optional.
Default value: .
Boolean if at least one resource set has been saved; otherwise,
.
IExpandoResourceManagerSaveAllResources(Boolean, Boolean)